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Channel: Sneedacity:597cdb7428b48e797d7fc10f0f2a069df07e569d commits
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ModuleInterface::GetFileExtensions() returns const reference...

... avoiding repeated array allocation

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Move definition of std::hash< wxString >

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ModuleManager::CreateProviderInstance returns more specific type

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Move class ShuttleGuiGetDefinition near its only point of use

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Make sure HistoryWindow does space usage update if hidden then shown again

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Define and use const version of WaveTrack::GetAllClips

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Define class Identifier and template TaggedIdentifier...

... Identifier holds strings used for internal purposes and not shown to users; TaggedIdentifier generates subclasses of Identifier for different purposes, which won't implicitly (that is,...

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Miscellaneous changes

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NormalizedKeyString redefined as TaggedIdentifier

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Change CommandManager terminology: "Numeric id" not just "Id" ...

... because I will use CommandId for string identifiers instead, and those are the really persistent identification

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CommandManager keys by CommandId, not plain wxString

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Some progress using wrappers of wxString to make type distinctions

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Fix Windows build

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Remove redundant #include-s from .h files...

Redundant, because transitively implied. But don't do this for inclusions of Audacity.h or Experimental.h.

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Revert "Remove redundant #include-s from .h files..."

This reverts commit b7fe62d1.

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Remove unnecessary #include-s from .cpp files...

... Unnecessary because transitively included. But each .cpp file still includes its own .h file near the top to ensure that it compiles indenendently, even if it is reincluded transitively later.

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Remove ImageRoll.h from other headers or comment why you can't

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Remove NumericTextCtrl.h from other headers or comment why you can't

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Keyboard prefs accessibility: Narrator can misread the radio buttons.

Problem. If an item in the list is selected, then if a different view by radio button is selected, Narrator reads the selected item rather than the radio button. KeyViewAx::SetCurrentLine(int line)...

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Trackpanel accessibility: incorrect focus can be read

Problem: If the initial focus is a control in a toolbar, then after applying an effect such as amplify, then the focus is read as being a track, not the control in the toolbar....

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